Video-ANE
ANE for iOS to play videos on top of everything
Video-ANEiOS only at the moment. Displaying video in a AIR mobile project using Starling is complicated: - Flash display list Video object is not efficient
- StageVideo may not have any things related to Starling on top of it and may only have 1 Video playing.
- VideoTexture are still not available on mobile.
The goal of this ANE is to display a video, on top of everything. So let's say it's a StageVideo reverse class. The movie is Big Buck Bunny and the character comes from the Citrus Engine. Note: videos aren't displayed in a retina resolution. This was mostly due for performances (the goal was to have several videos running at the same time). - _video = new NativeVideo(stage);
- var movie:VideoObject = _video.addVideo("videos/trailer", "mov", VideoObject.MODE_LOOP, _bounds.x, _bounds.y, _bounds.width, _bounds.height);
- _video.addVideo("videos/sample_iPod", "m4v", VideoObject.MODE_LOOP, _bounds.x, 150, _bounds.width, _bounds.height);
- // 3 modes: MODE_LOOP, MODE_MANUAL_CONTROL (you will advance video time), MODE_PLAY_ONCE.
- // we can display bitmapData on top of the video!
- movie.displayBitmapData(new logoBitmap().bitmapData, 50, 50, 150, 120);
- // and even animations (be sure to put the pngs in iOS package contents)
- movie.playAnimation("Sprite-Ancre_%05d", 11, 75, "anims", 1.2, 1, true, false, 0, 0, 68, 68);
- //we can tween video position:
- eaze(movie).to(0.5, {x:mouseX / 2, y:mouseY / 2});
- //we can move to a video part if the video mode is MODE_MANUAL_CONTROL
- _video.videos[0].gotoVideoTime(2.43);
- //remove a video (be careful it changes all videos index).
- _video.removeVideo(movie);
- //for removing all videos
- _video.killAllVideos();
- //pause, unpause video
- _video.videos[1].paused = true;
- //we may change video volume
- _video.videos[1].volume = 0.3;
复制代码 We recommend to remove the video when the app DEACTIVATE and add it again when the ACTIVATE's Event occurs.
相关链接:
https://github.com/DaVikingCode/Video-ANE
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