守望者--AIR技术交流

 找回密码
 立即注册

QQ登录

只需一步,快速开始

扫一扫,访问微社区

搜索
热搜: ANE FlasCC 炼金术
查看: 2026|回复: 1

ANE-In-App-Purchase

[复制链接]
  • TA的每日心情
    擦汗
    2018-4-10 15:18
  • 签到天数: 447 天

    [LV.9]以坛为家II

    1742

    主题

    2094

    帖子

    13万

    积分

    超级版主

    Rank: 18Rank: 18Rank: 18Rank: 18Rank: 18

    威望
    562
    贡献
    29
    金币
    51756
    钢镚
    1422

    开源英雄守望者

    发表于 2015-1-21 22:48:37 | 显示全部楼层 |阅读模式
    应用下载
    应用名称: ANE-In-App-Purchase
    支持64位:
    当前版本: 未知
    运行平台: Android IOS 
    开发语言: ActionScript 3 JAVA 其他 
    应用类别: ANE-多平台
    应用简介: Air Native Extension (iOS and Android) for In App Purchase
    Air Native Extension for In App Purchases (iOS + Android)

    This is an Air native extension for In-App Purchases on iOS and Android. It has been developed byFreshPlanet and is used in the game SongPop.

    NotesInstallation

    The ANE binary (InAppPurchase.ane) is located in the bin folder. You should add it to your application project's Build Path and make sure to package it with your app (more information here).

    On Android:

    • you will need to add the following in your application descriptor:
      1. <android>
      2.     <manifestAdditions><![CDATA[
      3.         <manifest android:installLocation="auto">

      4.             <activity android:name="com.freshplanet.inapppurchase.activities.BillingActivity" android:theme="@android:style/Theme.Translucent.NoTitleBar.Fullscreen"></activity>

      5.         </manifest>
      6.     ]]></manifestAdditions>
      7. </android>
      复制代码
      Build script
      Should you need to edit the extension source code and/or recompile it, you will find an ant build script (build.xml) in the build folder:
      1. cd /path/to/the/ane

      2. # Setup build configuration
      3. cd build
      4. mv example.build.config build.config
      5. # Edit build.config file to provide your machine-specific paths

      6. # Build the ANE
      7. ant
      复制代码
      Authors
      This ANE has been written by Thibaut Crenn. It belongs to FreshPlanet Inc. and is distributed under theApache Licence, version 2.0.
      Join the FreshPlanet team - GAME DEVELOPMENT in NYC
      We are expanding our mobile engineering teams.
      FreshPlanet is a NYC based mobile game development firm and we are looking for senior engineers to lead the development initiatives for one or more of our games/apps. We work in small teams (6-9) who have total product control. These teams consist of mobile engineers, UI/UX designers and product experts.
      Please contact Tom Cassidy (tcassidy@freshplanet.com) or apply at http://freshplanet.com/jobs/








    相关链接:


    https://github.com/freshplanet/ANE-In-App-Purchase

    本帖子中包含更多资源

    您需要 登录 才可以下载或查看,没有帐号?立即注册

    x
    守望者AIR技术交流社区(www.airmyth.com)
    回复

    使用道具 举报

  • TA的每日心情
    擦汗
    2018-4-10 15:18
  • 签到天数: 447 天

    [LV.9]以坛为家II

    1742

    主题

    2094

    帖子

    13万

    积分

    超级版主

    Rank: 18Rank: 18Rank: 18Rank: 18Rank: 18

    威望
    562
    贡献
    29
    金币
    51756
    钢镚
    1422

    开源英雄守望者

     楼主| 发表于 2015-4-9 10:16:14 | 显示全部楼层
    AIR native extension for in-app purchases on iOS and Android




    内购ANE


    Air Native Extension for In-app purchases on iOS and Android (ARM and x86)General info :
    • Android In-app Billing Version 3 API.
    • Add this to your android manifest :
      1. <android>
      2.     <manifestAdditions><![CDATA[
      3.         <manifest android:installLocation="auto">

      4.             ...

      5.             <!-- IN APP PURCHASE -->
      6.             <uses-permission android:name="com.android.vending.BILLING" />

      7.             ...

      8.             <application>

      9.                 ...

      10.                 <!-- IN APP PURCHASE -->
      11.                 <activity android:name="com.studiopixmix.anes.inapppurchase.activities.BillingActivity" android:theme="@android:style/Theme.Translucent.NoTitleBar.Fullscreen" />

      12.             </application>

      13.         </manifest>
      14.     ]]></manifestAdditions>
      15. </android>
      复制代码
      Overview :
      When initializing your app, call the initialize method to init the internal ANE.
      The ANE will trigger all callbacks with events as the methods may not be synchronous, we recommend you to create an InAppPurchaseHandler class that will call the methods and handle the callbacks.
      • Use the getProducts() method to retrieve your products details from the native store, such as its price, name, description, currency, etc... This method takes the list of the desired products IDs as parameter. Dispatches a ProductsLoadedEvent with the concerned products list, and eventually aProductsInvalidEvent if some wrong products IDs were passed.
      • Use the buyProduct() method to make a purchase attempt on the native store with the native product ID as parameter and eventually a developer payload if you want to enforce the purchase security. Dispatches whether a PurchaseSuccessEvent or a PurchaseFailureEvent following the purchase result.
      • Use the restorePurchase() method to get a list of all products IDs purchased by the user. It's up to you to update your app unlocked content or player's items for example following the returned list. Dispatches whether a PurchasesRetrievedEvent or a PurchasesRetrievingFailed following the restore result.
      For more info on the events data to handle in the callbacks, see the full documentation here .
      For more info on the in-app purchases process for Android or iOS, see :
















    相关链接:

    https://github.com/StudioPixMix/ANE-InAppPurchase

    本帖子中包含更多资源

    您需要 登录 才可以下载或查看,没有帐号?立即注册

    x
    守望者AIR技术交流社区(www.airmyth.com)
    回复 支持 反对

    使用道具 举报

    您需要登录后才可以回帖 登录 | 立即注册

    本版积分规则

    
    关闭

    站长推荐上一条 /4 下一条

    QQ|手机版|Archiver|网站地图|小黑屋|守望者 ( 京ICP备14061876号

    GMT+8, 2019-10-22 06:37 , Processed in 0.046982 second(s), 33 queries .

    守望者AIR

    守望者AIR技术交流社区

    本站成立于 2014年12月31日

    快速回复 返回顶部 返回列表