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ANE-In-App-Purchase

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  • TA的每日心情
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    2018-4-10 15:18
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    发表于 2015-1-21 22:48:37 | 显示全部楼层 |阅读模式
    应用下载
    应用名称: ANE-In-App-Purchase
    支持64位:
    当前版本: 未知
    运行平台: Android IOS 
    开发语言: ActionScript 3 JAVA 其他 
    应用类别: ANE-多平台
    应用简介: Air Native Extension (iOS and Android) for In App Purchase
    Air Native Extension for In App Purchases (iOS + Android)

    This is an Air native extension for In-App Purchases on iOS and Android. It has been developed byFreshPlanet and is used in the game SongPop.

    NotesInstallation

    The ANE binary (InAppPurchase.ane) is located in the bin folder. You should add it to your application project's Build Path and make sure to package it with your app (more information here).

    On Android:

    • you will need to add the following in your application descriptor:
      1. <android>
      2.     <manifestAdditions><![CDATA[
      3.         <manifest android:installLocation="auto">

      4.             <activity android:name="com.freshplanet.inapppurchase.activities.BillingActivity" android:theme="@android:style/Theme.Translucent.NoTitleBar.Fullscreen"></activity>

      5.         </manifest>
      6.     ]]></manifestAdditions>
      7. </android>
      复制代码
      Build script
      Should you need to edit the extension source code and/or recompile it, you will find an ant build script (build.xml) in the build folder:
      1. cd /path/to/the/ane

      2. # Setup build configuration
      3. cd build
      4. mv example.build.config build.config
      5. # Edit build.config file to provide your machine-specific paths

      6. # Build the ANE
      7. ant
      复制代码
      Authors
      This ANE has been written by Thibaut Crenn. It belongs to FreshPlanet Inc. and is distributed under theApache Licence, version 2.0.
      Join the FreshPlanet team - GAME DEVELOPMENT in NYC
      We are expanding our mobile engineering teams.
      FreshPlanet is a NYC based mobile game development firm and we are looking for senior engineers to lead the development initiatives for one or more of our games/apps. We work in small teams (6-9) who have total product control. These teams consist of mobile engineers, UI/UX designers and product experts.
      Please contact Tom Cassidy (tcassidy@freshplanet.com) or apply at http://freshplanet.com/jobs/








    相关链接:


    https://github.com/freshplanet/ANE-In-App-Purchase

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    开源英雄守望者

     楼主| 发表于 2015-4-9 10:16:14 | 显示全部楼层
    AIR native extension for in-app purchases on iOS and Android




    内购ANE


    Air Native Extension for In-app purchases on iOS and Android (ARM and x86)General info :
    • Android In-app Billing Version 3 API.
    • Add this to your android manifest :
      1. <android>
      2.     <manifestAdditions><![CDATA[
      3.         <manifest android:installLocation="auto">

      4.             ...

      5.             <!-- IN APP PURCHASE -->
      6.             <uses-permission android:name="com.android.vending.BILLING" />

      7.             ...

      8.             <application>

      9.                 ...

      10.                 <!-- IN APP PURCHASE -->
      11.                 <activity android:name="com.studiopixmix.anes.inapppurchase.activities.BillingActivity" android:theme="@android:style/Theme.Translucent.NoTitleBar.Fullscreen" />

      12.             </application>

      13.         </manifest>
      14.     ]]></manifestAdditions>
      15. </android>
      复制代码
      Overview :
      When initializing your app, call the initialize method to init the internal ANE.
      The ANE will trigger all callbacks with events as the methods may not be synchronous, we recommend you to create an InAppPurchaseHandler class that will call the methods and handle the callbacks.
      • Use the getProducts() method to retrieve your products details from the native store, such as its price, name, description, currency, etc... This method takes the list of the desired products IDs as parameter. Dispatches a ProductsLoadedEvent with the concerned products list, and eventually aProductsInvalidEvent if some wrong products IDs were passed.
      • Use the buyProduct() method to make a purchase attempt on the native store with the native product ID as parameter and eventually a developer payload if you want to enforce the purchase security. Dispatches whether a PurchaseSuccessEvent or a PurchaseFailureEvent following the purchase result.
      • Use the restorePurchase() method to get a list of all products IDs purchased by the user. It's up to you to update your app unlocked content or player's items for example following the returned list. Dispatches whether a PurchasesRetrievedEvent or a PurchasesRetrievingFailed following the restore result.
      For more info on the events data to handle in the callbacks, see the full documentation here .
      For more info on the in-app purchases process for Android or iOS, see :
















    相关链接:

    https://github.com/StudioPixMix/ANE-InAppPurchase

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