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ANE-Flurry-Analytics

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    擦汗
    2018-4-10 15:18
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    开源英雄守望者

    发表于 2015-1-21 21:29:41 | 显示全部楼层 |阅读模式
    应用下载
    应用名称: ANE-Flurry-Analytics
    支持64位:
    当前版本: 0.5.0
    运行平台: Android IOS 
    开发语言: ActionScript 3 JAVA 其他 
    应用类别: ANE-多平台
    应用简介: Air native extension for Flurry Analytics (iOS and Android)
    http://www.sticksports.com/mobile/
    本帖最后由 破晓 于 2015-1-22 11:05 编辑

    Air Native Extension for Flurry analytics on iOS & Android

    This is an Air native extension for Flurry analytics on the iOS and Android platforms.

    Version

    This is version 0.5.0 of this extension. The compiled extension contains version 4.2.3 of the Flurry Analytics library for iOS and version 3.2.1 of the Flurry Analytics library for Android.

    If you wish to use a different version of the Flurry Analytics library, you may do so by following the instructions below to compile the extension.

    Binary files

    The bin folder contains the compiled extension and the default swc, which can be used for local testing if required by your development environment (Flash Builder shouldn’t need it, but other IDEs may).

    Using the extensionStart a Flurry session

    At its simplest, you initialize the extension with your application’s identifier as follows

    1. Flurry.startSession( "your flurry id" );
    复制代码

    You should only start the session once, after which you can log as many events as you wish.

    End a Flurry session

    On Android, this ends the current session (and sends the accumulated event data to Flurry). On iOS it does nothing, the session automatically ends when your app enters the background.

    1. Flurry.endSession();
    复制代码
    Log a simple event

    You may then log events with Flurry like this

    1. Flurry.logEvent( "User did something" );
    复制代码
    Log an event with parameters

    You can pass parameters through to a Flurry event via a simple object, as follows

    1. Flurry.logEvent( "Screen resolution", { width : Capabilities.screenResolutionX, height : Capabilities.screenResolutionY, dpi : Capabilities.screenDPI } );
    复制代码
    Log a timed event

    Flurry will also log timed events. This is a two-step process. You first start the timed event.

    1. Flurry.startTimedEvent( "User playing game" );
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    Then, later, you end the timed event.

    1. Flurry.endTimedEvent( "User playing game" );
    复制代码
    Log an error

    You can also log errors with Flurry

    1. Flurry.logError( "NullPointer", "Attempt to use a reference to a null pointer" );
    复制代码
    More info

    That’s just a starter. All the features of the Flurry api have been implemented. Read the documentation in the Actionscript source code for all the features.

    DevelopersLicense

    This project is licensed under the BSD license



    相关链接:


    https://github.com/jsaade/ANE-Flurry-Analytics


    https://github.com/StickSports/ANE-Flurry-Analytics

    相关下载:

    ANE-Flurry

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  • TA的每日心情
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    开源英雄守望者

     楼主| 发表于 2015-1-23 17:15:17 | 显示全部楼层
    本帖最后由 破晓 于 2015-3-26 10:40 编辑

    相关链接:

    https://github.com/heitara/Flurry-ANE
    https://github.com/lilili87222/Flurry-ANE
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