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TA的每日心情 | 擦汗 2018-4-10 15:18 |
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签到天数: 447 天 [LV.9]以坛为家II
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- package
- {
- import com.bit101.components.*;
- import flash.display.*;
- import flash.events.*;
- import flash.geom.*;
- import flash.net.navigateToURL;
- import flash.net.URLRequest;
- import flash.net.URLVariables;
-
- [SWF ( width = 465, height = 465, frameRate = 60 )];
- public class Main extends Sprite
- {
-
- private var _CANVAS:BitmapData = new BitmapData ( stage.stageWidth , stage.stageHeight , false , 0 ) ;
-
- //宣伝用//////////////////////
- private var _S0:PushButton ;
- /////////////////////////////
-
- private var _B0:PushButton ;
- private var _B1:PushButton ;
- private var _B2:PushButton ;
- private var _B3:PushButton ;
-
- private var _CLICK:Boolean = false ;
- private var _COLOR:uint = 0x836034;
- private var _BX:int = 0 ;
- private var _BY:int = 0 ;
-
-
-
-
- public function Main():void {
-
- addChild ( new Bitmap ( _CANVAS ) ) ;
-
- //宣伝用////////////////////////////////////////////////////
- _S0 = new PushButton ( this, 465-100 , 0, "Ad:kuma-flashgame" ) ;
- _S0.addEventListener ( MouseEvent.CLICK , function ():void { var url:URLRequest = new URLRequest ( "http://kuma-flashgame.blogspot.com/" ) ; navigateToURL( url ); } ) ;
- //////////////////////////////////////////////////////////
-
- _B0 = new PushButton ( this, 10 , 25, "ERASE" ) ;
- _B1 = new PushButton ( this, 120 , 25, "WALL" ) ;
- _B2 = new PushButton ( this, 230 , 25, "SAND" ) ;
- _B3 = new PushButton ( this, 340 , 25, "WATER" ) ;
- _B1.enabled = false ;
-
- _B0.addEventListener ( MouseEvent.CLICK , function ():void { _COLOR = 0x000000 ; _B0.enabled = false ; _B1.enabled = true ; _B2.enabled = true ; _B3.enabled = true ; } ) ;
- _B1.addEventListener ( MouseEvent.CLICK , function ():void { _COLOR = 0x836034 ; _B0.enabled = true ; _B1.enabled = false ; _B2.enabled = true ; _B3.enabled = true ; } ) ;
- _B2.addEventListener ( MouseEvent.CLICK , function ():void { _COLOR = 0xF7E779 ; _B0.enabled = true ; _B1.enabled = true ; _B2.enabled = false ; _B3.enabled = true ; } ) ;
- _B3.addEventListener ( MouseEvent.CLICK , function ():void { _COLOR = 0x80A2F0 ; _B0.enabled = true ; _B1.enabled = true ; _B2.enabled = true ; _B3.enabled = false ; } ) ;
-
- stage.addEventListener ( MouseEvent.MOUSE_DOWN , function ():void { _CLICK = true ; } ) ;
- stage.addEventListener ( MouseEvent.MOUSE_UP , function ():void { _CLICK = false; } ) ;
- addEventListener ( Event.ENTER_FRAME , RUN ) ;
-
- }
-
-
-
-
- public function RUN ( e:Event ):void {
-
- _CANVAS.lock() ;
-
- ////////////////////////////////////
- for ( var I:int = 200 ; I < 250 ; ++ I ) {
-
- if ( Math.random() < .1 ) {
- _CANVAS.setPixel ( I , 60 , 0xF7E779 ) ;
- }
-
- }
-
- ////////////////////////////////////
- if ( _CLICK && 60 < mouseY && 60 < _BY ) {
-
- for ( var J:int = 0 ; J < 20 ; ++ J ) {
- var R:Number = J / 20 ;
- _CANVAS.fillRect ( new Rectangle ( _BX * R + mouseX * ( 1 - R ) , _BY * R + mouseY * ( 1 - R ) , 5 , 5 ) , _COLOR ) ;
- }
-
- }
- _BX = mouseX ;
- _BY = mouseY ;
-
- ////////////////////////////////////
- for ( var X:int = 0 ; X < _CANVAS.width ; ++ X ) {
-
- for ( var Y:int = _CANVAS.height - 1 ; Y >= 0 ; -- Y ) {
-
- var C:uint = _CANVAS.getPixel ( X , Y ) ;
- if ( C == 0 ) {
- continue ;
- }
-
- if ( C == 0xF7E779 ) {
-
- var T:uint ;
- var TX:int ;
-
- {//落下
- T = _CANVAS.getPixel ( X , Y + 1 ) ;
- if ( T == 0 ) {
- _CANVAS.setPixel ( X , Y , T ) ;
- _CANVAS.setPixel ( X , Y + 1 , C ) ;
- continue ;
- }
-
- //水より砂の方が重い,適当な確率で場所の置換を許す。
- if ( T == 0x80A2F0 && Math.random() < .5 ) {
- _CANVAS.setPixel ( X , Y , T ) ;
- _CANVAS.setPixel ( X , Y + 1 , C ) ;
- continue ;
- }
- }
-
- {//左右移動
- TX = X + Math.floor ( Math.random() * 7 ) - 3 ;
- T = _CANVAS.getPixel ( TX , Y ) ;
- if ( T == 0 ) {
- _CANVAS.setPixel ( X , Y , T ) ;
- _CANVAS.setPixel ( TX , Y , C ) ;
- continue ;
- }
-
- //水より砂の方が重い,適当な確率で場所の置換を許す。
- if ( T == 0x80A2F0 && Math.random() < .8 ) {
- _CANVAS.setPixel ( X , Y , T ) ;
- _CANVAS.setPixel ( TX , Y , C ) ;
- continue ;
- }
- }
-
- }
-
- if ( C == 0x80A2F0 ) {
-
- {//落下
- T = _CANVAS.getPixel ( X , Y + 1 ) ;
- if ( T == 0 ) {
- _CANVAS.setPixel ( X , Y , T ) ;
- _CANVAS.setPixel ( X , Y + 1 , C ) ;
- continue ;
- }
- }
-
- {//左右移動
- TX = X + Math.floor ( Math.random() * 7 ) - 3 ;
- T = _CANVAS.getPixel ( TX , Y ) ;
- if ( T == 0 ) {
- _CANVAS.setPixel ( X , Y , T ) ;
- _CANVAS.setPixel ( TX , Y , C ) ;
- continue ;
- }
- }
- }
-
- }
-
- }
-
-
- _CANVAS.unlock() ;
-
- }
-
- }
-
- }
复制代码
本文来自:http://wonderfl.net/c/2rWu
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